UXDX Europe 2019
as the organisers put it
The UXDX Europe 2019 agenda including Continuous Research, Continuous Design, Continuous Development and how to build the teams that do it!
| title | author | length |
|---|---|---|
| Architecting for Change Debate | Nix Crabtree, Richard Rodger | 27m |
Debate lays out a concrete tradeoff: starting with 10 endpoints as separate microservices means 10 codebases, 10 pipelines and 10 data stores upfront; the… | ||
| Creating a Tangible Product Vision | Cindy Chastain | 34m |
Project visions start with customer research, prototype validation and clear alignment or they die — a priceless app is killed after months despite a live… | ||
| Why User Centered Design doesn't work (anymore) | Yolanda Martin | 33m |
User-centered design is necessary but insufficient; systems thinking and platform design are required to spot downstream harms and trade-offs. Gives concrete… | ||
| Remote Team Management | Dana Lawson, Shane Nolan, Peter Coppinger | 27m |
Companies run engineering with 90% of engineers remote, use GitHub repos for noncode coordination, Slack + Zoom + Hubot for standups and bots, and Figma for… | ||
| Do you dare to care? - The future of Leadership in UX | Sonja Radenkovic | 27m |
Claims that 66% of effort is wasted and backs it with company practice: TomTom pivots from devices to software, leverages a trillion kilometers of driving… | ||
| The Road to Excellence | Kevin Clark | 32m |
Design teams reframe problems instead of adding features: they personalize checkout to surface Apple Pay by using browser and saved-card signals to predict the… | ||
| Delivering user-centered products | Stephen McCarthy | 29m |
Government Digital Service builds and ships end‑to‑end public services not just websites, consolidating ~300 departmental sites into one gov.uk and running a… | ||
| Definition of Done | Paul Adams | 32m |
Explains a system connecting inputs, outputs and outcomes with concrete tools used at Intercom: a weekly-tagged customer voice report from support, sales cases… | ||
| Lessons from a Cellist (or, what product people can learn from user research) | Conor Walsh | 27m |
Duolingo Stories is losing daily users by mid‑2018 so the team spends a quarter doing open‑ended interviews (including churned users interviews) across four… | ||
| Going Serverless | Nik Rahmel, Laura Vargo, Sebastien Fabre, Eddie O'Rourke, Sebastian Hesse | 29m |
Teams report concrete wins and limits: BBC runs ~2.5 billion Lambda executions/month and used serverless for label extraction of ~200 new iPlayer episodes/day… | ||
| Team Culture: How the little things enable great outcomes | Aidan Cunnion | 19m |
Engineering org supports K–12 product with over 50 million users and ~150 engineers in Dublin and runs cross‑functional peer‑to‑peer leadership groups that… | ||
| From Siloes to Systems: Using Design to Power Up Business Agility | Morgane Peng | 27m |
Case study of transforming a 150‑year‑old bank by turning siloed product lines into a shared platform: Societe Genreale implements a single sign on, a… | ||
| Achieving Product Market Fit | Marcel Putina | 27m |
Argues that true autonomy looks like an AI: teams run a perceive–detect–decide–execute loop, use shared “trained models” (goals, values, codebase, skills) and… | ||
| How to Identify your Customer's needs | Alan Klement | 28m |
Argues that customers seek to create and maintain ongoing environments not outcomes and shows this with a user research engagement for Arlo: interviews that… | ||
| Team Ownership - Who Owns Production | Chris Slowe | 21m |
Claim: giving teams end-to-end ownership works only with clear owners, tooling and coordination. A Node shim plus gradual 2% rollout unexpectedly doubles… | ||
| UX, DX, DSX: Developers and Data Scientists as Users | Dot Gong | 25m |
BuzzFeed builds user‑centric infrastructure for ~100 engineers across 10 product areas and for data scientists by shipping command‑line tools and simple UIs… | ||
| Supporting the Product through Continuous Delivery | Frédéric Rivain | 20m |
Dashlane describes concrete continuous delivery practices: a multi-year investment (2–3 years) across eight platforms (iOS, Android, Mac, Windows, Chrome) with… | ||
| The Secrets and Synthesis of Successful UX Research | Gianni Clifford | 28m |
Starts with a living research plan and a Gantt-style “mothership” for scheduling, recruits customers via community pages and sales, and runs minimum six… | ||
| Ideation and Prototyping: Think Bigger, Fail Quicker | Jackie Scherer | 26m |
Adds ideation and fast prototyping into the requirements phase to reduce risk and speed validation, claiming teams learn more and estimate better when they… | ||
| War Room Warrior: How to manage war room situations | Rashi Khurana | 25m |
A manhole fire severs a 10 gig link and the network falls back to a 1 gig backup, causing frontend retries to spike firewall load and slow the site; teams use… | ||
| Reimagining design systems at Spotify | Gerrit Kaiser | 35m |
Spotify consolidates 22 separate design-system efforts into Encore, a platform-of-platforms that stores design tokens centrally and pushes translated artifacts… | ||
| Dual Track Agile | John Schrag | 28m |
Introduces a practical dual track workflow where design runs one to two sprints ahead of delivery so validated work hands off next sprint; replaces 60‑page… | ||
| How long is a piece of string? Solving the conundrum of software estimation | Jonathan Rigby | 20m |
Compares common techniques — story points, spikes, Monte Carlo — and argues the single most important element is trust between tech and product. Tells a… | ||
| How to empower developers to build a greater user experience | Marie-Laure Thuret | 21m |
Algolia proves that investing in developer experience produces better end-user UX by shipping concrete tooling: four dedicated squads build and maintain a REST… | ||
| Communicating your Customer's Needs | Marja Ojala | 25m |
Finnair builds an in-house dev team and issues a company iPhone fleet so mobile and IFE changes deploy fast; the team claims to run the world’s first onboard… | ||
| Design for Pattern | Michael Gough | 23m |
In this session Michael Gough will discuss how the future of Uber is far from determined, and the decisions and actions of Gough will help define it."The core… | ||
| UAT Validation in Production | Sarah Davies | 29m |
UAT in production requires formal approvals and concrete safeguards: teams fill multiple forms, get security forum signoff and an information‑security manager… | ||
| Aligning Business and Customer Outcomes | Sebastien Fabre | 36m |
Explains how LEGO measures outcomes as a measurable change in human behavior and ties those to business KPIs using concrete practices: a business technology… | ||
| Leveraging Automation & Rituals to Fuel Growth | Sudev Balakrishnan | 28m |
Stash aims to be the financial home for 100 million U.S. middle-class users and already has about 4 million customers; product strategy centers on a… | ||
| A/B Testing at Scale | Tatiana Tretyak | 15m |
Booking.com runs experiments on "every pixel" across ~200 product teams and focuses on culture not just tooling, aiming for hundreds to thousands of tests a… | ||
| Aligning Organizational Stakeholders with User Story Mapping | Tobias Jensen | 32m |
Claims that user story mapping creates organization-wide strategic clarity by turning backlogs into journeys and forcing testable hypotheses. Used from… | ||
| Engineering a Design Culture | Yvone So | 29m |
A 30-engineer, 6-designer product team adopts engineering practices to fix burnout and siloing: introduces paired designing (interaction + visual or copy)… | ||
| nothing matches | ||