~/talk

What the Soviet Space Program Taught Me About Digital Product Design

slides:none on file

Soviet choices show concrete UX warnings: rushing to be first produces inflatable airlock improvisation on Voskhod 2 where the cosmonaut vents suit oxygen, gets decompression sickness and survives only after an emergency mountain landing; Zond 5 splashes down in the Indian Ocean instead of Kazakhstan; centralized leadership around Korolev creates a power vacuum after his 1966 death and the program later launches Soyuz I despite 200 documented design faults, producing the first in‑flight fatality. These are lessons about speed, testing, and resilience.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 1:29Space Race background
  3. 10:35Speed and corner cutting
  4. 21:47The Korolev Effect
  5. 27:34Propaganda and reality
  6. 33:34Lessons for digital design
  7. 37:39Q&A session
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