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"Tea, Earl Grey, Hot": What science fiction can teach us about UX design

Talkat UX Y’all Conference 2021 · 2021-09-23..09-24· [ux-and-product-design]
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slides:none on file

Science fiction shows map to concrete UX outcomes: the Star Tac flip phone and Dick Tracy wrist radio predict phones and smartwatches, Minority Report–style large displays and Oblong/MIT work show task speedups of 10x and pattern-finding gains of 200–300%, but they introduce physical strain and accidental gestures; glassmorphism and transparent AR UIs reappear in macOS and Microsoft Mesh, projected keyboards exist now, and neural implants promise assistive benefits while raising biohacking and privacy risks.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 0:43Science fiction in UX design
  3. 7:15Influences and trends from sci-fi
  4. 15:06Human-centered UX innovations
  5. 22:37Future of immersive interfaces
  6. 30:31Human enhancement and ethics
  7. 32:11Dystopian futures and design choices
  8. 33:37Q&A session
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