Roaming Free in the VR World with MP2
summary
A user-space centralized overlay called MP2 coordinates per-headset two Wi‑Fi interfaces via a centralized controller that collects RSSI and frame-size stats, models frame sizes with Gaussian mixtures to predict tail latency, and uses pruning and location partitioning to cut decision time to under one second for 48 users and 16 APs. MP2 uses multipass QUIC tunnels, warm-up probes and redundant transmission for seamless handover, and reports 35× tail-latency reduction, 1.56× bitrate, 1.86× QoE and up to 99.1% MOS gain in real tests and large emulation.
AI-written summary · about
chapters (7)
- 0:00Free roaming VR with MP²
- 2:25Wi-Fi streaming limits for VR
- 5:17MP² for multiplayer VR streaming
- 9:08System architecture and user-space
- 13:02Predicting VR stream latency
- 15:17Implementation and evaluation
- 18:09Summary and future
related talks
25mFirefly: Untethered Multi-user VR for Commodity Mobile Devices
41mprplMesh: An Open-source Implementation of the Wi-Fi Alliance® Multi-AP
17mAUGUR: Practical Mobile Multipath Transport Service for Low Tail Latency in Real-Time...
16mQCON: Seamless QoE-Aware 5G Streaming via Multi-Connectivity
21mR2P2: Making RPCs first-class datacenter citizens
22mMobility, Proximal Data and Compute Meshes
14mThinking Point: The Metaverse and the evolving connectivity requirements
04h 21mDay 1 - Thinking Point, Session 4i, Session 4ii & Session 4iii
