Emulating Space Computing Networks with RHONE
summary
RHONE emulates Space Computing Networks by building offline models of power, thermal, orbit, network, and computation from real telemetry and hardware-in-the-loop chip mirroring, then running container-based emulation with dynamic aligners that throttle CPU/GPU and set per-link delay/bandwidth. It reports power and computation model errors under 5% and thermal error 1.3–2.5°C, scales to 700 satellites on one node, and reproduces scenarios like energy-drain DDoS and real-time earth observation pipelines with measurable latency, power, and thermal effects.
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chapters (11)
- 0:00Space computing networks intro
- 2:47SCN app challenges
- 5:37Emulator simulator limits
- 6:20RHONE offline modeling
- 9:11Overheating computation modeling
- 10:35RHONE online emulation
- 11:39Emulated vs real satellites
- 12:42RHONE scalability accuracy
- 13:23Earth observation pipelines
- 14:28Energy drain attacks
- 15:30Q&A
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