~/talk

Unreal Engine 4.27 Preview for Live Events

Talkat Unreal Build: Broadcast & Live Events 2021 · on Wednesday, 2021-06-16· [creative-coding]
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Unreal Engine 4.27 previews a practical pipeline for live events: nDisplay now visually imports and composes displays, defines cluster configuration, maps viewports and GPU outputs, and previews changes in real time to scale a single project synchronously across arbitrary numbers of PCs. A new C++ Root Actor exposes cluster attributes for external control via Remote Control, Sequencer records and future‑plays DMX, and a beta Pixel Mapping drives low‑res panels by sampling scene buffers; supports timecode, MIDI, OSC and DMX with clustered rendering.

AI-written summary · about

  1. 0:00Intro
  2. 1:30Unreal Engine 427
  3. 2:58DMX
  4. 4:17Outro
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