Unreal Engine 4.27 Preview for Live Events
summary
Unreal Engine 4.27 previews a practical pipeline for live events: nDisplay now visually imports and composes displays, defines cluster configuration, maps viewports and GPU outputs, and previews changes in real time to scale a single project synchronously across arbitrary numbers of PCs. A new C++ Root Actor exposes cluster attributes for external control via Remote Control, Sequencer records and future‑plays DMX, and a beta Pixel Mapping drives low‑res panels by sampling scene buffers; supports timecode, MIDI, OSC and DMX with clustered rendering.
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