Designing Latin America's First Virtual Music Festival
summary
Prismax moves Tecate Pa’l Norte online as Tecate Pa’l Norte Virtual, building floating-island stages in Unreal Engine, recording artists twelve days on location and creating about 30 hours of finished content. Production uses optical tracking with manned Sony VENICE cameras, an 8 m LED ring for keyed talent, a custom fireworks system and a simulated crowd of 130,000 Actors. The pipeline links DMX and fixture control from real show tools into the engine and delivers a broadcast-ready festival.
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chapters (10)
- 0:00Transitioning to virtual
- 1:11Impact of COVID-19
- 2:25Developing the virtual event
- 4:00Technical challenges and bridge
- 5:55Producing Tecate Pal Norte
- 8:01Virtual cinematography
- 9:31Integration and lighting
- 11:33World building and DMX
- 13:50Advanced assets and effects
- 16:02Future of live production
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