~/talk

Designing Latin America's First Virtual Music Festival

Talkat Unreal Build: Broadcast & Live Events 2021 · on Wednesday, 2021-06-16· [creative-coding]
links:none on file
slides:none on file

Prismax moves Tecate Pa’l Norte online as Tecate Pa’l Norte Virtual, building floating-island stages in Unreal Engine, recording artists twelve days on location and creating about 30 hours of finished content. Production uses optical tracking with manned Sony VENICE cameras, an 8 m LED ring for keyed talent, a custom fireworks system and a simulated crowd of 130,000 Actors. The pipeline links DMX and fixture control from real show tools into the engine and delivers a broadcast-ready festival.

AI-written summary · about

  1. 0:00Transitioning to virtual
  2. 1:11Impact of COVID-19
  3. 2:25Developing the virtual event
  4. 4:00Technical challenges and bridge
  5. 5:55Producing Tecate Pal Norte
  6. 8:01Virtual cinematography
  7. 9:31Integration and lighting
  8. 11:33World building and DMX
  9. 13:50Advanced assets and effects
  10. 16:02Future of live production
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