~/talk

At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp

Talkat UIST 2025 · 2025-09-28..10-01· [webxr]
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name:Zehai Liu
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SightWarp summons a scaled near-space proxy of a looked-at object whenever users align gaze and hand, supporting two modes gaze-to-hand and hand-to-gaze that let users immediately perform 6DOF direct gestures on distant items. Implemented in Unity with the Meta XR Interaction SDK on a Meta Quest Pro headset using eye and hand tracking, a 6DOF bunny-docking study shows faster completion, fewer clutching and fewer failed selections for proxy use, with no significant change in acquisition time. world-in-miniature and occlusion workflows are demonstrated.

AI-written summary · about

  1. 0:00Introduction
  2. 0:46SideWarp concept overview
  3. 1:30Proxy-based interaction techniques
  4. 2:32Gaze-hand alignment modes
  5. 4:37Implementation and demos
  6. 6:25User study setup
  7. 7:50Results and conclusion
  8. 8:32Q&A session
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