Manga Gamified: Using Manga and Comics Techniques to Bring a Persistent Visual Novel to Life
summary
Chibi Phoenix describes building Manga RPG as a comics-driven platform: a browser-first hero-collector that stitches many franchises together, with localization and its own login and payment systems. Art pipeline copies comic assembly lines so a character goes from concept to in-game in about one-week character pipeline. Team builds a custom limited VN tool with click-and-place scene editing that new hires learn in a day or two. Early alpha exists, wider build targeted for late April/early May.
AI-written summary · about
chapters (13)
- 0:00Chibi Phoenix studio intro
- 1:26Amilova comic roots
- 3:50Self-made games transition
- 5:18Marvel-inspired comic process
- 7:26Manga RPG art style
- 8:29Visual novel tool dev
- 10:33Scalable asset creation
- 11:15Persistent visual novel gameplay
- 12:38Manga story platform expansion
- 14:05Accessibility focus
- 15:51Community building
- 16:53Social PvP mechanics
- 17:36Demo showcase
related talks
46mHow to create a video game from a comic book
46m3D Anime Visuals in Indie Games
01h 17mWorkshop 2: Making a visual novel with Ren'Py
24mCrafting web comics with Ember
34mCrafting Web Comics with Ember
26m2D Animation for Games the Notion Games Way!
45mThe Gallery - A Case Study on Interactive Storytelling in FMV Games.
42mComic Book NFTS: Where Readers Become Heroes
