~/talk

Hackers Going to Hack

Talkat RSAC 2020 Asia Pacific & Japan · 2020-07-15..07-17· [security]
slides:none on file

Gamification claims to close skills gaps by using CTFs and bug bounties, hackathons and simulated training to produce measurable gains: 96% of organizations see benefits, 77% of managers say it makes them safer, and gamified hires map 92% of critical threat‑hunting skills. Timeline notes Netscape’s 1995 bug bounty and 2012–13 platforms (Bugcrowd, HackerOne, Synack) that successfully connect hackers and companies. Cognitive claim ties learning to the temporal lobe: hippocampus, amygdala, explaining retention and stress‑driven performance.

AI-written summary · about

  1. 0:00Start
  2. 1:14Who am I?
  3. 4:26What is Gamification?
  4. 4:47Timeline of Gamification
  5. 9:23InfoSec Timeline
  6. 14:46Diving further into the Temporal Lobe.
  7. 15:56Meet the Hippocampus
  8. 16:46Next Steps
  9. 18:42Check it twice
  10. 20:47Meet the Amygdala
  11. 28:25Takeaways
  12. 29:51Thank you for existing!
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