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Play, Learn, Secure: The Power of Gamification in Security Training

Talkat SOSS Community Day Europe 2024 · on Thursday, 2024-09-19· at 11:45· Room 3.16-3.17· [security, developer-experience]
links:none on file
slides:none on file

Monthly compliance modules feel boring so replace them with hands‑on events: a pentest day initiative runs a full day of planted vulnerabilities that engineers find with hints, boosting cross‑team talk and remedial fixes; Capture the Flag (CTF learn) and OWASP Juice Shop provide repeatable challenges for code and web flaws; a points/badge bounty (e.g. 50–100 points redeemable for rewards) drives participation. Success shows as higher engagement, peer teaching, and measurable score gains in post‑event quizzes and manager feedback.

AI-written summary · about

  1. 0:00Introduction to gamification
  2. 1:26Problems with traditional training
  3. 2:30Gamification approaches in security
  4. 5:47Company examples of gamified training
  5. 9:04Key elements of gamification
  6. 11:12Benefits of gamified training
  7. 13:21Open-source gamification tools
  8. 16:55Measuring success of training
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