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Monetisation from the trenches – Lessons from the fight to maximise ad revenue

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Panelists argue that rewarded video delivers the best engagement and completion rates and that a new variant, rewarded interstitials, targets non‑paying users after seven days to boost yield. Teams run 30+ titles, keep a five‑to‑six SDK baseline, and use floors plus fill guarantees to avoid $50 CPMs that only serve one impression in favor of $25–$30 CPMs that serve many. Mediation platforms and integration bonuses win dev time; focus on core‑loop ad design.

AI-written summary · about

  1. 0:00Monetization challenges
  2. 1:072018 monetization challenges
  3. 2:53Ad formats and roles
  4. 4:42Rewarded video excels
  5. 6:11CPM floors for revenue
  6. 8:43Developer resources for ad tech
  7. 10:34How many SDKs should a game include
  8. 12:41Balancing optimization
  9. 15:15Advice for new devs
  10. 17:45Tips for ad providers
  11. 21:10Long-term ad network relations
  12. 22:19Q&A
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