Does paid user acquisition make sense as a way to scale my game?
summary
Recommendation: run a small paid test, learn fast, then only scale if metrics hold. Start with a $100–$200 test and push at least 1,000 installs through the funnel to gauge retention, first purchase timing and LTV. Track events like level 7 and first purchase, stitch installs to revenue with Adjust and Tenjin and visualize in Tableau or an in‑house analytics stack. Expect CPI to rise when scaling, watch examples where $5 CPI competes with $0.16 and where automation delivered a 20% ROI uplift.
AI-written summary · about
chapters (6)
- 0:00Intro
- 1:25What happens when you hit the gas
- 4:15What happens when you increase your budget
- 9:10What we do
- 11:10Charts dont mean anything
- 16:26Metrics
related talks
57mGrow your game profitably - Optimal Paid User Acquisition
21mCreative user acquisition tactics for mobile apps
46mGoogle Ads Checklist: everything you need before launching your game
50mA Step by Step Guide to Ads for Your Game
26mGold standards for acquisition and retention
20mMobile gaming: Been there, done that
36mMonetizing Your Side Project
41mReinventing Game Launches: A Framework for Success
