Our story in Games Development
summary
Sakura Games recounts starting game development at ages 17 and 13, learning Unity and Autodesk Maya, joining the Hossein Technical University incubator and shipping classroom-focused titles. Specific projects include an AR guide for the Royal Tank Museum, a casual meatball-aiming game made with a homemade food-delivery partner, and Crimson—an Arabic/English learning game with drag-and-drop exercises and a selfie feature. One team member holds one of three local Autodesk Maya professional certifications, and several prototypes come from a three-day game jam.
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