~/talk

Our story in Games Development

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Sakura Games recounts starting game development at ages 17 and 13, learning Unity and Autodesk Maya, joining the Hossein Technical University incubator and shipping classroom-focused titles. Specific projects include an AR guide for the Royal Tank Museum, a casual meatball-aiming game made with a homemade food-delivery partner, and Crimson—an Arabic/English learning game with drag-and-drop exercises and a selfie feature. One team member holds one of three local Autodesk Maya professional certifications, and several prototypes come from a three-day game jam.

AI-written summary · about

  1. 0:00Start
  2. 2:39Autodesk Maya
  3. 6:55Crimson
  4. 14:33Monument Valley
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