The Real Costs of Cheating on Studios, Mobile Games & Mobile Gamers Communities
summary
Defines cheating as three modes: server breaches (rare), client tampering (common) and exploit loopholes. Reports show ~77% of players put off by cheating and ~50% become less likely to spend. Defenses used include paid public bug‑bounties, post‑build anti‑tamper wrapping of APKs, AI behavioral anti‑cheat, and large ban waves (which fail for free‑to‑play due to easy re‑accounts). Anti‑tamper deployment takes a few weeks; effectiveness is an arms race and prevention is cheaper than repairing lost retention.
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chapters (6)
- 0:00Start
- 0:46Dave Bradley Ceo of Steel Media
- 6:21How Widespread Is this Problem
- 11:09What Do Games Companies and Studios Currently Do Internally To Solve this Problem
- 12:04Growtopia
- 15:11Anti-Cheat Technology
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