~/talk

Superstar Session: Making Your Game MENA Ready

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slides:none on file

Focuses on the Arabic-speaking MENA market: 18 countries, ~400 million people and a severe content gap with under 1% of online content in Arabic. Reports high spenders — an in-house soft launch shows ~$700 average revenue per paying user — but lower conversion, so games must enable big purchases. Practical changes include right-to-left text and connected script plus UI flips, culturally familiar graphics, VIP packages and larger price points, and active live ops in dialect with multiplayer chat; avoid religion, politics and drugs.

AI-written summary · about

  1. 0:00Start
  2. 10:22Swords of Glory
  3. 10:52Localize
  4. 13:13Marketing
  5. 13:23Monetization
  6. 15:30Live Ops
  7. 19:29Graphics
  8. 23:40Sensitive Issues
  9. 30:50Other Considerations
  10. 34:36Build Relationships with the Stores
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