~/talk

Building a new interaction grammar with XR input

Talkat Nordic.design 2019 · on Thursday, 2019-10-24· [webxr]
slides:none on file

Argues that XR needs a concrete, recombinable interaction grammar and shows working prototypes and engine-level solutions from Oculus-era work: a dynamically generated volumetric snap grid (magnet-like snapping with pulsing feedback) that solved distant depth ambiguity, a quasi-mode tool model (hold-to-edit like shift key) that supports single-hand, ambidextrous operation, and hand-tracking gestures that leverage 27 degrees of freedom, pinch-pull stacking and continuous-stroke navigation to reduce shoulder strain and enable composable verbs and adjectives.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Evolution of input
  3. 4:56Immersive computing input
  4. 8:00Generative design systems
  5. 12:47Snapping in 3D space
  6. 15:17Composable verbs
  7. 19:54Adjectives and ergonomics
  8. 24:11Conclusion
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