~/talk

Let's Fight a Dragon with Godot

Talkat NDC Oslo 2025 · 2025-05-19..05-23· [creative-coding]
links:none on file
slides:none on file

Claims a daily GitHub commit for 2024 while learning Godot and shows a working 2D pixel game: reusable hitbox/hurtbox components with invulnerability timers, a finite state machine for idle/run/attack/using-gun, coffee pickups that heal, rubber‑duck physics grenades (RigidBody2D + explosion Area2D), and a RayCast2D minigun that aims at the mouse. Live coding assembles scenes, animations and collision layers; code lives on GitHub and the demo culminates in defeating the dragon.

AI-written summary · about

  1. 0:00Introduction to the journey
  2. 2:41Godot engine overview
  3. 7:49John Dev’s initial state
  4. 8:30Implementing hitboxes and hurtboxes
  5. 14:19Adding offensive capabilities
  6. 22:18Introducing power-ups like coffee
  7. 25:34Fighting flying bugs with rubber ducks
  8. 29:46Upgrading to a minigun
  9. 35:22Final thoughts and lessons learned
  10. 40:26Q&A session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.