~/talk

Getting Diversity and Culture Right in the Game Industry

links:none on file
slides:none on file

Company claims a resilient, fully remote studio with a 32-hour work week and 0% voluntary attrition over 4 years by hiring only when needed, using global sourcing (LinkedIn, ArtStation, targeted ads to US/Africa/India/Vietnam), insisting on 100% freelance contracts with equal day rates and a pay clause that links monthly pay to achieved goals. Hiring uses a diverse initial pool, a year-long provisional period before equity, a two-hour Unreal dev test focused on fundamentals, and ~5% equity reserved for current and future employees.

AI-written summary · about

  1. 0:00Intro
  2. 1:22Welcome
  3. 1:44About Fox Games
  4. 5:20Do you need diversity
  5. 7:46The problem
  6. 11:26What does right look like
  7. 12:19Half and Half
  8. 16:18Inclusion Matters
  9. 22:43Recruitment Process
  10. 24:02Need vs Consequences
  11. 25:16The Initial Pool
  12. 28:21Testing
  13. 33:27HR Recruiting Process
  14. 45:18Company Leadership
  15. 50:20Decision Making
  16. 52:01Management
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