Getting Diversity and Culture Right in the Game Industry
summary
Company claims a resilient, fully remote studio with a 32-hour work week and 0% voluntary attrition over 4 years by hiring only when needed, using global sourcing (LinkedIn, ArtStation, targeted ads to US/Africa/India/Vietnam), insisting on 100% freelance contracts with equal day rates and a pay clause that links monthly pay to achieved goals. Hiring uses a diverse initial pool, a year-long provisional period before equity, a two-hour Unreal dev test focused on fundamentals, and ~5% equity reserved for current and future employees.
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chapters (16)
- 0:00Intro
- 1:22Welcome
- 1:44About Fox Games
- 5:20Do you need diversity
- 7:46The problem
- 11:26What does right look like
- 12:19Half and Half
- 16:18Inclusion Matters
- 22:43Recruitment Process
- 24:02Need vs Consequences
- 25:16The Initial Pool
- 28:21Testing
- 33:27HR Recruiting Process
- 45:18Company Leadership
- 50:20Decision Making
- 52:01Management
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