~/talk

Time Well Spent: What’s Worth Our Attention?

Talkat DLD New York 2017 · 2017-05-10..05-11· [web-platform, design-collaboration]
links:none on file
slides:none on file

Claims that a handful of designers at big tech steering a billion minds creates an arms race for attention, driven by ad models; autoplay raises watch time by about 5% and Snapchat’s streaks (100 million users, examples of 150‑day streaks) gamify messaging. Cites Stanford’s Persuasive Technology Lab as the origin of tactics and proposes changing incentives — Apple/Google issuing a “time well‑spent” currency or new business models to reward useful, not captive, attention.

AI-written summary · about

  1. 0:00The problem of attention
  2. 1:37The attention arms race
  3. 3:47Engineering human behavior
  4. 6:10Misaligned incentives
  5. 8:46Technology is not neutral
  6. 10:45Designing for well-being
  7. 14:23Changing the business model
  8. 17:01Future solutions and Q&A
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