Eliminate waste..are we doing it all wrong?
summary
Standish 2016 shows 30% of projects never complete and surviving projects overrun by ~190% while delivering 40–80% of scope, framing waste as a symptom not a cause. Examples: engineers never meet customers so teams build wrong products; 12 teams splitting a feature creates late integration bugs; product owners favor new features and force rework. Practical fixes include automated assistants that surface failing tests and create Slack subtasks, lock master when build fails defaults, and cultural shifts like praise effort and hunting bright spots to lower anxiety and cut waste.
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chapters (6)
- 0:00Introduction and future vision
- 7:03Waste in software development
- 12:57Waste as social defense
- 27:06Addressing anxiety in teams
- 35:25Reducing waste through positive change
- 37:35Q&A and closing
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