Audio & Spaghetti: A Western Drama, or Developing an Audiogame for the Market
summary
TriBit Studio presents A Western Drama, a spaghetti-western audiogame developed for the market; the talk covers how the indie Bologna team secured local funding (Incredibol), localized the game into English, Italian and German, and published via Audiogame.Store while engaging the global audiogame community. It also discusses the current niche audiogame market and shares the studio’s practical experience to encourage other developers to explore audio-first game design and its creative possibilities.
AI-written summary · about
chapters (6)
- 0:00Start
- 2:21Accessibility & Sponsor
- 4:10An Audiogame for the Market
- 11:31Many Different Genres... A DATABASE ON AUDIOGAMES.NET
- 17:35Sound & Gameplay - 2 DESIGNING GAME MECHANICS BASED ON SOUND
- 29:39Audiogame Pros, Casual... COMMUNITY DISCUSSION
related talks
15mUnpacking the Audio Game Experience: Lessons Learned from Game Veterans
29mIntroduction to game audio
54mCan Sound Sell Your Game?
38mFrom Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …
56mAAA soundtrack with a Ukrainian soul: How to integrate cultural code into Game Audio
59mGame development from a sound designer’s perspective
32mThe Hidden Language of Game Music | Building Worlds Through Sound
44mForget It, Game Sound Doesn't Matter
