~/talk

High-density Mobile Cloud Gaming on Edge SoC Clusters

Talkat USENIX ATC 2024 · 2024-07-10..07-12· [game-development]
name:Li Zhang
links:none on file
links:none on file
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slides:none on file

Claims a system that packs more mobile game sessions onto servers of stacked phone SoCs by doing pre-run game partitioning, pushing rendering work across SoCs while preserving GPU rendering intents, and using NPU-enhanced coordination to up- or downscale frames. Implements a Unity plugin, runs on a 16× Snapdragon 865 SoC cluster with 1 Gbps links, reports up to 4.5× higher session density, 54→52 FPS average drop on one title, 22% higher GPU load vs dedicated, and ~16% of sessions use frame super-resolution; code is open source.

AI-written summary · about

  1. 0:00Mobile cloud gaming challenges
  2. 1:28How cloud gaming works
  3. 3:14SoC cluster limitations
  4. 5:25Optimizing GPU resources
  5. 6:10Limitations of game partitioning
  6. 7:34SFG system and partitioning
  7. 9:43Two-stage GPU coordination
  8. 10:48SFG implementation details
  9. 11:29Evaluating partitioning effectiveness
  10. 12:12Game deployment improvements
  11. 13:58Frame super resolution evaluation
  12. 14:42Conclusion and future work
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