~/talk

gVulkan: Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing

Talkat USENIX ATC 2024 · 2024-07-10..07-12· [webassembly]
name:Yun Wang
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name:Xuyan Hu
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slides:none on file

gVulkan implements transparent API-forwarding for Vulkan to offload ray tracing to a cloud GPU pool, uses resource-classified API-forwarding to avoid round trips, skips local present work and decouples GPU/CPU stages for parallelism, and runs Split Frame Rendering with pixel-grained dynamic self-rebalancing to redistribute tiles across GPUs. Prototype shows 3.81× speedup on average with 4 GPUs, 10.3× higher FPS versus uncategorized forwarding, and returned images with PSNR >30, demonstrating scalable multi-GPU acceleration.

AI-written summary · about

  1. 0:00gVulkan intro and ray tracing
  2. 2:54Real-time ray tracing limits
  3. 5:23Why Vulkan for gVulkan
  4. 7:29Multi-GPU ray tracing challenges
  5. 8:35How gVulkan solves these challenges
  6. 10:22gVulkan core components
  7. 11:46Three gVulkan methods
  8. 15:19Performance results
  9. 17:06Conclusion and future
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