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LegoOS: A Disseminated, Distributed OS for Hardware Resource Disaggregation

Talkat USENIX ATC '19 · on Thursday, 2019-07-11· at 17:10· USENIX ATC Track I: Grand Ballroom I–VI· [distributed-systems]
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LegoOS is a from‑scratch OS (≈200K LOC) that implements a splitkernel of loosely coupled monitors, separates processor (P) and memory (M) components across the network, and exposes container‑like v-nodes to applications. It runs on commodity servers emulating network‑attached devices, adds a small high‑bandwidth X-cache for latency, and uses a two‑level global/local resource manager. Measured results show comparable throughput to monolithic Linux, 1.4–1.5× performance‑per‑dollar and 1.3–2.1× speedups versus remote‑swap approaches, and improved packing and finer‑grained failure containment.

AI-written summary · about

  1. 0:00Introduction
  2. 0:19Hardware resource aggregation
  3. 0:48Applications in data centers
  4. 1:37Lowlevel systems
  5. 2:27Hardware
  6. 3:19Resource Packing
  7. 6:48Existing OS
  8. 7:31Traditional OS
  9. 8:59VNodes
  10. 9:56Internal Design
  11. 11:43Network Delay
  12. 12:41Performance Capacity
  13. 13:32Resource Management
  14. 14:18Instrumentation Evaluation
  15. 15:19Performance Evaluation
  16. 16:55Conclusion
  17. 17:53Questions
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