Augmenting the Reality of Education for the 21st Century
summary
Shows concrete AR projects built with Microsoft HoloLens: a remote maintenance tool, life‑size architectural floorplans, a spectator‑view demo used at Telefónica for Mobile World Congress, and 3D CT visualisation for clinicians; an AR detective game Fragments runs on the HoloLens dev kit with room scanning and interactive holographic characters and is playable. Argues AR must enable transformation and game‑based learning, cites market figures: 700,000+ educational apps, $10B funding since 2005 and a projected $60B EdTech market.
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chapters (12)
- 0:00Start
- 0:30What Is Plane Concepts
- 0:52Holograms
- 4:51Guided Demonstration
- 8:47Steven Anderson
- 14:21Teaching Methodologies
- 16:15Transmission Model
- 18:33Gamification
- 19:28Learning Principles in Video Games
- 22:22Why Would You Want To Build an Edtech Product
- 25:35Intro
- 28:24Final Words
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