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Augmenting the Reality of Education for the 21st Century

slides:none on file

Shows concrete AR projects built with Microsoft HoloLens: a remote maintenance tool, life‑size architectural floorplans, a spectator‑view demo used at Telefónica for Mobile World Congress, and 3D CT visualisation for clinicians; an AR detective game Fragments runs on the HoloLens dev kit with room scanning and interactive holographic characters and is playable. Argues AR must enable transformation and game‑based learning, cites market figures: 700,000+ educational apps, $10B funding since 2005 and a projected $60B EdTech market.

AI-written summary · about

  1. 0:00Start
  2. 0:30What Is Plane Concepts
  3. 0:52Holograms
  4. 4:51Guided Demonstration
  5. 8:47Steven Anderson
  6. 14:21Teaching Methodologies
  7. 16:15Transmission Model
  8. 18:33Gamification
  9. 19:28Learning Principles in Video Games
  10. 22:22Why Would You Want To Build an Edtech Product
  11. 25:35Intro
  12. 28:24Final Words
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