A Year in XR: Advancements of Virtual, Augmented and Mixed Reality
summary
Slides report that XR valuation and company count roughly double in a year and cite concrete figures: 17,000 Oculus Go units sold to Walmart, 500 million AR-capable devices versus ~4 million VR devices, and 150–200k HoloLens units plus a 100k military purchase. Demos and pipeline specifics include standalone HMDs with foveated rendering and eye-tracking, a photogrammetry→mesh→Unity→USDZ pipeline, and rising WebAR/WebVR file-format adoption and cloud anchoring for shared experiences.
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chapters (19)
- 0:00Start
- 4:39Where Have We Been with Vr
- 4:58Playstation Vr
- 5:40Oculus Go
- 6:11Htc
- 6:49Big Winners
- 8:21Transference
- 9:01Where We Go in Vr
- 9:23Oculus Quest
- 9:54Optical Advancements
- 10:39Deep Focus
- 14:05Sdks
- 15:39Object and Face Detection
- 18:35North Glasses
- 19:01Digital Twinning
- 19:55Iot
- 20:50Photogrammetry
- 23:45Mixed Reality
- 25:13The Blending of Realities








