The Good, the Bad and the Ugly: The 3 Learnings of an SRE
summary
Three concrete learnings: build tooling to reduce MTTD/MTTR (automated rollbacks, detection playbooks) and run controlled failures with chaos mesh / Chaos Monkey / Gremlin using hypothesis + scope + metrics; run game days quarterly to test team response. Define roles, require a postmortem write-up, and map fixes to long‑term work. Measure customer‑facing metrics with SLI/SLO/SLA, audit alerts regularly, and invite outsiders to find blind spots so monitoring gaps don’t hide outages.
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chapters (10)
- 0:00The Good, the Bad, the Ugly
- 1:03proactive reactive
- 2:01proactive approaches
- 2:46chaos engineering
- 4:53gamedays
- 6:33effective incident management
- 9:20Why is this important?
- 10:18Overview of SLI, SLO, SLA
- 13:11How can we ensure coverage? understand
- 15:59Key Takeaways
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