~/talk

Mastering the Creed: Onboarding the player in AC Mirage and Dawn of Ragnarök

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [game-development]
links:none on file
slides:none on file

Developers claim onboarding is best when teach-test-trial is sequenced into play, not a single training level: Dawn of Ragnarok’s on‑boarding mission runs ~30–60 minutes, Mirage’s takes ~2.5–4 hours. Teams use live docs, 4 UI modules—contextual controls, critical messages, AFS hints and post panels—and 8/30 user tests for Mirage to tune timing (AFS text duration measured). Systems built include the Hugar bracer power with safety shrines, Codex reference for returning players, and mandatory choice screens that force learning; this accommodates standalone and expansion players.

AI-written summary · about

  1. 0:00Onboarding in Assassin's Creed
  2. 12:14Tutorial design Dawn of Ragnarök
  3. 30:50Onboarding strategies Mirage
  4. 45:09Q&A tutorial feedback
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