~/talk

The future of the mobile monetisation and user acquisition market

links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Panelists argue that playable ads are the dominant innovation, driving long ad sessions (45–60s or more) and higher conversion when authentic to the game. AppOnboard cuts playable build time from ~45–60 days to about seven days, an ~80% reduction. KPIs to watch: engagement rate above 40% (caps ~70%) and impressions per engaged user ~4–8. Market is ~$20bn for installs, but transparency and fraud remain critical problems until networks publish true publisher IDs and placements.

AI-written summary · about

  1. 0:00Mobile monetisation intro
  2. 3:32User experience as the foundation of monetisation
  3. 8:34Creative UA strategies
  4. 13:21Key campaign metrics
  5. 17:15Playable ads innovation
  6. 22:43UA platforms & targeting
  7. 27:45Ad fraud prevention
  8. 35:00Rising CPM costs
  9. 39:48Brand vs performance ads
  10. 44:01Future trends & closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.