~/talk

Is this really all there is? More ways to monetise mobile games

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Claims that beyond premium/freemium/ads you can monetize with merch and fan-driven participation: Amazon offers print-on-demand t-shirts on Amazon from supplied game art and pays royalties after printing/shipping costs; examples include Dragon Vale and a personal $7.60 sale. Many indies sit below the app poverty line (~$500/month) and 40–60% don’t earn enough, so additional revenue matters. Spectator-to-player mechanics use chat-triggered Twitch events for $0.99 interactions via engine hooks (demo with Lumberyard), tapping 4.8 billion hours of game viewership.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Making inapp purchasing work
  3. 1:25The app poverty line
  4. 2:13Who am I
  5. 2:35Three things
  6. 2:50Tshirts
  7. 5:54Tshirt revenue
  8. 6:47Amazon
  9. 9:07Prism Dragon
  10. 9:30Building a fan base
  11. 10:23Game traffic
  12. 12:10Turning spectators into participants
  13. 13:13Twitch viewer feed
  14. 15:52Twitch
  15. 16:29Summary
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