Is this really all there is? More ways to monetise mobile games
summary
Claims that beyond premium/freemium/ads you can monetize with merch and fan-driven participation: Amazon offers print-on-demand t-shirts on Amazon from supplied game art and pays royalties after printing/shipping costs; examples include Dragon Vale and a personal $7.60 sale. Many indies sit below the app poverty line (~$500/month) and 40–60% don’t earn enough, so additional revenue matters. Spectator-to-player mechanics use chat-triggered Twitch events for $0.99 interactions via engine hooks (demo with Lumberyard), tapping 4.8 billion hours of game viewership.
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chapters (15)
- 0:00Intro
- 0:30Making inapp purchasing work
- 1:25The app poverty line
- 2:13Who am I
- 2:35Three things
- 2:50Tshirts
- 5:54Tshirt revenue
- 6:47Amazon
- 9:07Prism Dragon
- 9:30Building a fan base
- 10:23Game traffic
- 12:10Turning spectators into participants
- 13:13Twitch viewer feed
- 15:52Twitch
- 16:29Summary
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