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Pocket Gamer Connects San Francisco 2017

monetisation managers, mobile game developers, user acquisition managers, publishers, ad operations engineers, growth marketers, data analysts

rewarded video optimization; ad mediation strategies; unified ad auction design; tv-driven app attribution; in-app purchase design; coin-annuity drip mechanics; piracy detection and mitigation; paid user acquisition scaling; whale player big-data analysis; merchandise and Twitch integrations; subscription and annuity pricing; ad creative blacklist detection

titleauthorlength
Mobile monetisation – Are all $ made equal?Ayala Rudoy18m
SafeDK demonstrates that ad monetisation can leak revenue: blacklist violations occur in ~70% of cases, a single ugly creative becomes the fourth-most served…
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Fighting mobile apps piracyTan Tmangraksat15m
Claims that 97% of top Android premium apps and 87% of top iOS apps were pirated in 2014 and that freemium titles see ~80% (top 100 ~75%) compromise, with…
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How to design annuities for your mobile gameTed Verani20m
Sell a large coin bundle up front and drip it daily over a fixed window so planners buy where impulse offers fail, using existing daily login code and ML…
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Advanced ad strategies that drive revenue and boost engagementJon Walsh18m
Claims that three changes lift ad revenue from about $2,000 to $7,810/day on the same 200k DAU app: raise rewarded-video engagement from 14% to ~40% (28k → 80k…
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Monetisation mastermindsDan Laughlin, Sam Peck, Shannon Chang, Brian Kealer27m
Panel claims that showing rewarded video to payers increases revenue, reporting rewarded eCPMs around $20–25 on US iOS and warning that offering only one…
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Publishers on their dream monetisation platformOscar Clark35m
Publishers want concrete levers: clear eCPM and fill transparency across mediators, usable dashboards that merge ironSource and Unity Ads data, and lightweight…
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Using TV to drive app downloads at scaleRICHARD DOWNEY22m
Shows how TV is bought and optimized for mobile with concrete techniques: use attribution providers (AppsFlyer/Tune), TV-monitoring tools (advanced analytics…
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Learn the key fundamentals to social casino game design, monetisation and marketingMARK BECK20m
Company builds and tests several social casino products and finds a clear win: Scatter Slots uses quest/achievement mechanics tied to bet level to attract…
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Is this really all there is? More ways to monetise mobile gamesMike Hines18m
Claims that beyond premium/freemium/ads you can monetize with merch and fan-driven participation: Amazon offers print-on-demand t-shirts on Amazon from…
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Does paid user acquisition make sense as a way to scale my game?Martin Macmillan, John Hayward-Mayhew, Christopher Farm, Bethany Frank25m
Recommendation: run a small paid test, learn fast, then only scale if metrics hold. Start with a $100–$200 test and push at least 1,000 installs through the…
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Don't go it alone – How choosing the right partner is key to successChris Lefebvre33m
Panel argues that partner choice must match measurable needs: pick UA partners who can run dynamic templates and multivariate video testing (one vendor turns…
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How to design games for optimal IAPsWilliam Grosso, Emily Greer, Becky Anne Hughes24m
Freemium redesigns break the game into components, broke the core mechanic apart and replace fail-based gates with meaningful items, boosts and itemization…
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Uncovering DuoFun’s approach to mid-market IAPsAndy Wang20m
Studio adopts a retention-first, social-heavy approach and intentionally targets $20–$60 recurring spenders instead of chasing whales. A reusable real-time…
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What you need to know about the future of mobile monetisationDeepak Thakral20m
Chartboost reports the mobile market is plateauing in the US but global growth continues, with $46B estimated for 2017 and ~25% coming from China. Ad formats…
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A clear view into making in-app advertising work through a fair unified auctionFelix The09m
Explains why the mobile waterfall silences demand and how header bidding tries to fix it but struggles with fragmented mediation, SDK review delays and…
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The app is dead – How post-app store games increase social conversionMichael Carter19m
Claims app stores are fading as distribution shifts into super app platforms like Facebook Messenger where Blackstorm Labs publishes an HTML5 title ever…
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Building an effective paid UA operation for mobile apps in a multi-channel environmentAndrey Kazakov14m
Company-built dashboard centralizes campaign creation, bid and budget changes, and creative management across networks, claiming to cut per-channel ops so…
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Whales in the wild: What big data reveals about the biggest game spendersRon Kato19m
Slice Intelligence uses a 5M-person panel and 9M anonymized purchase receipts to analyze ~500K mobile spenders across 4,000 titles and finds 16% of users drive…
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The growth techniques that every game developer should know aboutAurora Klaeboe Berg24m
Growth focuses on concrete in-game mechanics that spark organic installs: synchronous multiplayer (Fun Run hits 300,000 downloads inflection then doubles…
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