~/panel

Fireside Chat: What do Game Developers Really Think About Monetisation?

linkedin:boxdaveb
links:none on file
slides:none on file

Survey data show 75% of developers rank does not interrupt gameplay as the top requirement, so the talk focuses on in-game, ambient placements (billboards, card backs, puzzle pieces, fashion items) that sit alongside rewarded ads and IAPs. Details include an SDK-focused integration path, a transparency dashboard so developers can control inventory and block categories, and early metrics: users show roughly 3x user preference for immersive units and developers demand transparency of where ads are showing. CPMs dip then rebound as brands shift from legacy channels.

AI-written summary · about

  1. 0:00Introduction
  2. 1:01Survey purpose
  3. 2:26Guest introductions
  4. 4:34Top monetization priorities
  5. 6:42Non-interruptive gameplay
  6. 9:08Ad placement transparency
  7. 12:56Immersive ad formats
  8. 15:41User ad format preferences
  9. 17:24Traditional monetization reliance
  10. 20:35Strategy compatibility
  11. 22:19Adimo key lessons
  12. 24:25COVID-19 ad trends
  13. 27:31Survey insights
  14. 28:53Closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.