~/talk

How to run Mobile Games as a Service for Decades? Introducing Beacon

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Beacon is Rovio’s internal live‑ops and analytics platform built over 10 years of development and roughly 50 interconnected services, delivered via an SDK and web dashboard. It provides a data lake with player‑level metrics, ad mediation, UA payback modelling, remote app configuration, AB testing, ML‑driven personalization and a liveops calendar that updates without client releases. It enforces country‑specific privacy rules (tens of jurisdictions), surfaces retention/revenue cohorts out of the box, and is used to optimize ad frequency and pricing by segment.

AI-written summary · about

  1. 0:00Beacon introduction
  2. 1:55Beacon’s tech stack
  3. 3:17Game lifecycle phases
  4. 4:02Prototyping with analytics
  5. 5:49Soft launch & user acquisition
  6. 7:55Global launch & config
  7. 9:40Scaling & personalization
  8. 12:47Beacon client integration
  9. 13:31Live demo: Angry Birds Stream BL
  10. 17:41Q&A
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