~/panel

Fireside Chat: You Need to be in South Korea! Everything You Need to Know About G-STAR (and Beyond)

Panelat Pocket Gamer Connects Digital #4 · 2020-11-09..11-13
linkedin:boxdaveb
name:Don Kim
links:none on file
slides:none on file

South Korea is the fourth-largest games market with huge mobile strength (legacy MMOs moving to mobile) and roughly a mid-teens share of global revenue; expect licenses and premium IP to still drive outsized income alongside booming free-to-play and hyper‑casual hits. G-STAR runs a B2B virtual matchmaking platform open now plus a smaller Busan B2C showcase, tickets bundled via Pocket Gamer (discounted B2B pass ~USD 200). Key channels and tools are Kakao 95% reach, Naver and Line; start with Android, use local publishers for scale, and minimal localization often suffices for visual hyper‑casual games.

AI-written summary · about

  1. 0:00South Korea’s gaming market
  2. 3:04Why Korean market matters
  3. 7:00Succeed in Korean market
  4. 11:39Korea’s game legislation
  5. 14:31Indie games in Korea
  6. 17:04iOS vs Android in Korea
  7. 18:31Monetization in Korea
  8. 21:20Premium games potential
  9. 23:08G-STAR 2020 B2B
  10. 26:57Korean business culture
  11. 28:20Attend G-STAR next steps
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.