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Curated Panel: Funding, Scaling & Selling Your Hypercasual Studio in 2020

Panelat Pocket Gamer Connects Digital #4 · 2020-11-09..11-13
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name:Jon Hook
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Hypercasual studios get practical routes: start with a publisher to learn UA, creatives and monetization, then self-publish once a hit proves the process; investors and publishers increasingly fund UA or take equity, while debt financing buys runway. Examples: tie-dye 60M installs in ~4 months, publisher-side scale reached 115M downloads this year. Fast CTR then CPI testing and a soft-launch monetization check (rough green mark ~30c CPI on iOS US) decide scale; M&A flows to publishers, location helps but economics and repeat-hit math drive deals.

AI-written summary · about

  1. 0:00Hypercasual funding panel intro
  2. 1:56Panelists' backgrounds
  3. 5:55Hypercasual changes in 2020
  4. 9:11Funding options for studios
  5. 13:03Publisher vs venture capital
  6. 20:25Publish or self-publish
  7. 33:30Scaling hypercasual games
  8. 45:50M&A in hypercasual studios
  9. 49:41Closing & Q&A
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