~/talk

Teamwork Makes The Von Neumann Work: Two Team Zero Sum Games

Talkat Meet the Fellows Welcome Event · 2021-09-08..09-09· [game-development]
links:none on file
slides:none on file

Claim: computing an approximate Nash equilibrium in two-team zero-sum games is CLS-hard, standard first-order discretizations like gradient descent, extragradient and optimistic updates empirically cycle around mixed equilibria, and adding realistic noise breaks many convergence fixes. The proposed remedy is a new feedback-control wash-out discretization (inspired by aviation Dutch-roll filters) that the authors discretize and prove sufficient convergence conditions for on some instances; experiments and complexity reductions show the method succeeds where classical schemes fail.

AI-written summary · about

  1. 0:00Start
  2. 2:58Smoothed Complexity Analysis
  3. 3:27Continuous Optimization without gradients
  4. 3:52Real World Optimization Challenges
  5. 4:44Min-Max Optimization in Machine Learning
  6. 5:34Multi-Agent Online Equilibrium Learning
  7. 7:30Teamwork makes von Neumann work: Min-Max optimization in Two-Team Zero-Sum Games
  8. 8:03Team Games
  9. 9:02Team of Agents & Reinforcement Learning
  10. 9:24The Proposed Method - High Level View
  11. 11:40Hardness of Two-Team Zero-Sum Games
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