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Information Collection Through Strategic Agents

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Papers present concrete game-theoretic models and sharp results: selective reporting of the top of K draws is often more informative than a random draw under log‑concave noise, with Gumbel as the neutrality boundary and exponential tails making selection harmful; sequentially, a biased agent acquires costly trials until optional stopping creates persuasion bias and a tradeoff where tougher approval reduces false positives but also discourages evidence and raises false negatives; forecasting contests yield equilibrium forecasts that strategically diverge from posterior means.

AI-written summary · about

  1. 0:00Intro
  2. 1:05Economics of Statistics
  3. 3:38Impact of Sample Selection on Value of Information
  4. 7:45Illustration: Simple Hypothesis Testing
  5. 10:33Random Experiment
  6. 14:33Dispersion of Selected Experiment
  7. 25:57Wald Welfare Benchmark: Value Function
  8. 29:59Informer Authority Game
  9. 32:09Sequential Foundation of Bayesian Persuasion
  10. 33:432. No-Commitment "Nash" Outcome
  11. 35:57Evaluator Commitment Solution
  12. 39:34Honest Forecasting: Benchmark Statistical Model
  13. 43:49Excessive Differentiation in Forecasting Contest
  14. 45:28Forecasting Summary
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