Assetstore like a full time job
summary
Freelance 3D artist Ádám Homoki describes his experience leaving his company to pursue full-time work selling assets on the Unity Asset Store. He explains how he arrived at that decision and discusses the tax implications of income earned from asset-store sales.
AI-written summary · about
related talks
02mFunding Indie Games with the Asset Store
53mThe Story and Outcomes of Titan Chaser
28mRunning a Successful Game Audio Business
43mScaling Indie - Making Bigger Games With Unity
54mTriple-A, Indie, and why you shouldn't care
01h 11mBuilding a Cross-Platform In-Game Store With Godot and PlayFab
57mSolo Game Dev with Unity: Techniques to optimize your workflow and enhance creativity
01h 04mAsset Pipeline Customizations
