Chicken Police: Character Creation and Worldbuilding in a Narrative Video Game
summary
Focuses on character creation and worldbuilding for narrative games using the team’s game Chicken Police as an example. Covers why worldbuilding matters, differences between direct and indirect storytelling, techniques to create a sense of non-linearity inside a mostly linear game, and how to build a believable world, living dialogue, and visual elements (art style, imagery) that themselves become storytelling tools.
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