~/talk

How I Made the Top 10 Worldwide at Global Gamers Hackathon

Talkat Fluttercon Europe 2024 · 2024-07-03..07-05· [career-development]
links:none on file
slides:none on file

Submission Whies Beans Waste Sorting reaches top 10 worldwide at Global Gamers Hackathon after nine weeks of development, from a pool of ~3,500 signups but only 344 submissions (<10%). Built in Flutter using the Casual Games Toolkit and Flame engine, with Firebase Crashlytics/Analytics and a Google Wallet collectible integration and web fallback. Gameplay is tile-swap waste sorting with in-game quizzes, MVP-first development, added easier early levels after mentor UX feedback, and a judge-friendly “god mode.”

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Submission tips
  3. 3:15Game concept for Whies Beans
  4. 5:49Templates and frameworks
  5. 6:53Hackathon ideas from frustrations
  6. 8:41Strategic category selection
  7. 10:30Platform choice for judges
  8. 11:33Building MVP
  9. 12:34UX principles and testing
  10. 14:40Navigation and accessibility
  11. 15:46Code readability and review
  12. 17:11Licensing and compliance
  13. 18:38Summary
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