How I Made the Top 10 Worldwide at Global Gamers Hackathon
summary
Submission Whies Beans Waste Sorting reaches top 10 worldwide at Global Gamers Hackathon after nine weeks of development, from a pool of ~3,500 signups but only 344 submissions (<10%). Built in Flutter using the Casual Games Toolkit and Flame engine, with Firebase Crashlytics/Analytics and a Google Wallet collectible integration and web fallback. Gameplay is tile-swap waste sorting with in-game quizzes, MVP-first development, added easier early levels after mentor UX feedback, and a judge-friendly “god mode.”
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chapters (13)
- 0:00Introduction
- 1:50Submission tips
- 3:15Game concept for Whies Beans
- 5:49Templates and frameworks
- 6:53Hackathon ideas from frustrations
- 8:41Strategic category selection
- 10:30Platform choice for judges
- 11:33Building MVP
- 12:34UX principles and testing
- 14:40Navigation and accessibility
- 15:46Code readability and review
- 17:11Licensing and compliance
- 18:38Summary
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