Enhance your Flutter painting skills
summary
A live demo builds a “Happy Sparkle” face that follows the pointer, leaves particle trails, and rotates sparkles while remaining performant. Code uses CustomPaint with Paint.shader (radial gradients and image/fragment shaders), maskFilter blur, and repaints driven by a Listenable and shouldRepaint comparisons. Positioning uses canvas.save/restore to rotate copies, images use drawAtlas/drawRawAtlas to batch 21 sprites into one GPU call, overlapping-opacity fixes use saveLayer (expensive), and many particles use drawVertices with indices for efficiency.
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chapters (10)
- 0:00Flutter painting intro
- 4:48Happy Sparkle magic
- 7:39Repainting custom painters
- 10:09Canvas save and restore
- 12:41Animating custom painters
- 15:11Drawing with drawAtlas
- 19:58Fixing opacity issues
- 25:02Drawing many vertices
- 29:22Flutter painting recap
- 30:50Closing & Q&A
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