Creating Big Picture Designs Without Big Design
summary
Shows how a SketchBook Pro team keeps a product-level true north (product vision and design principles) while designing in sprints, using design chunking (blue capability cards turned into white feature cards), disposable prototypes and quick usability tests. Release goals (remove barriers to purchase) drive capability goals; brush-resize is split into investigations, a HUD widget is implemented and users love it. Designers validate outcomes, hand developers estimated feature cards, and mini‑releases deliver measurable value two to four sprints at a time.
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chapters (16)
- 0:00Start
- 5:23Ye olde UX
- 10:59Agile UX: the good
- 11:54UX team
- 17:27product owner
- 20:14outcome
- 25:13agile big picture
- 26:53Levels of detail
- 30:20Product goals
- 30:52In action...
- 44:52Capability/Sprint goals
- 48:31Tear and build
- 51:02Planning board
- 52:25Caveats
- 53:16Design chunking
- 57:21Small Design User Stories
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