~/talk

Agile UX for Developers (or, Why Fluff is Stuff Too)

Talkat Agile Roots 2010 · 2010-06-18..06-20· [ux-and-product-design]
speakerdeck:andersr
slides:none on file

Claim: UX decisions can’t wait until coding — making the UI early changes measurable and testable improves outcomes. Workshop uses 5-minute timebox role plays, cards from client meetings, a design studio (passive ideation + rapid sketching) and a fishbowl review to produce paper prototypes and simple donation flows. Teams sketch donate buttons on every page, project-specific giving, third-party credibility pages and visual impact maps; sketches converge quickly and reveal viability before any code is written.

AI-written summary · about

  1. 0:00Agile UX intro
  2. 10:12Restaurant metaphor
  3. 21:36Workshop setup
  4. 31:53User interviews & cards
  5. 40:34Design Studio ideation
  6. 46:01Fishbowl feedback
  7. 57:32Agile UX reflections
  8. 1:00:25Closing summary
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