~/talk

Design is your business too

slides:none on file

Three concrete workshop games claim to move design out of one head and into the organization: Design the Box forces product positioning by having teams design packaging; the KJ method uses colored sticky notes and silent grouping to produce ranked priorities in about an hour; and 6-1 sketching asks everyone for six 10–15 minute interface sketches then one refined version to surface alternative solutions. Tools are fat markers, durable sticky notes, wall space and phone photos; groups work best under eight people and the method produces faster consensus and durable priorities.

AI-written summary · about

  1. 0:00Introduction and background
  2. 2:35Why design games matter
  3. 4:03Benefits of collaborative design
  4. 7:17Inviting the right participants
  5. 10:34Workshop logistics and setup
  6. 12:45Running effective design workshops
  7. 13:51Design games as communication tools
  8. 14:12Game one: Design the box
  9. 17:05Game two: KJ method
  10. 23:19Game three: Six to one
  11. 27:43Common fears and solutions
  12. 30:16Key takeaways and next steps
  13. 34:15Q&A session
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