Design is your business too
summary
Three concrete workshop games claim to move design out of one head and into the organization: Design the Box forces product positioning by having teams design packaging; the KJ method uses colored sticky notes and silent grouping to produce ranked priorities in about an hour; and 6-1 sketching asks everyone for six 10–15 minute interface sketches then one refined version to surface alternative solutions. Tools are fat markers, durable sticky notes, wall space and phone photos; groups work best under eight people and the method produces faster consensus and durable priorities.
AI-written summary · about
chapters (13)
- 0:00Introduction and background
- 2:35Why design games matter
- 4:03Benefits of collaborative design
- 7:17Inviting the right participants
- 10:34Workshop logistics and setup
- 12:45Running effective design workshops
- 13:51Design games as communication tools
- 14:12Game one: Design the box
- 17:05Game two: KJ method
- 23:19Game three: Six to one
- 27:43Common fears and solutions
- 30:16Key takeaways and next steps
- 34:15Q&A session
related talks
42mWhen We Design Together
20mDesign Innovative solutions to real-world challenges
26mUnleash your inner innovator
39mApplying design thinking to your personal life
22mInside Figma: Product design snippets
47mDesign is bedded in the boardroom
43mThe Design Charrette - A Collaborative Problem-Solving Methodology
38mEnough Design
