Discuss-Define-Do: Playing your way to amazing goals
summary
A playable board game turns vague objectives into measurable OKRs: teams move a key-result token across a board, draw one of three card decks (Discuss-Define-Do), use a 2-minute timebox, roll a die and capture actions. Built as a virtual Google Slides pack (Creative Commons) with a dice widget and timer, it surfaces concrete measures (example: increase CSAT 7→8, interview representative 10% sample) and produces immediate actions; early demos show it reliably refines KRs.
AI-written summary · about
chapters (26)
- 0:00Start
- 1:45New Year's Resolutions
- 3:15Goal Setting
- 3:57Smart Goals
- 4:56Kpis
- 5:15Challenge with Kpis
- 6:07Balance Scorecard
- 11:10What Are Okrs
- 11:28Objectives
- 12:07Key Results
- 13:09Stretch Goals
- 20:34Should There Be Different Okrs for Internal and External Customers
- 23:53Goal Setting Is Hard
- 30:48Case Study
- 33:05Facilitators
- 35:43Coaching Questions
- 36:13How the Game Works
- 37:49What Is the Tangible Benefit of Using this Key Result
- 39:52Measure Define
- 40:25Pick an Sme
- 42:01Objective
- 49:55The Role of Facilitator
- 53:54Define Card
- 58:26Discuss Cards
- 58:42Tangible Benefit
- 1:06:45Prerequisites
related talks
48mLess Process, more Guidance with a Team Playbook
12mGamify the Metrics, Amplify the Impact
30mDriving team performance with effective communication
43mPractical Strategy: How to relate your OKRs to your technical real-estate
40mMaking OKRs and Scrum work together: an Agile Management guide
43mKeynote: Decision-making for Software Development Teams
20mFast, informed, impactful: How to master decision-making
31mBe Fearless: achieve your goals with OKRs
