~/talk

The Importance of Fun in the Workplace

Talkat YOW! Melbourne 2022 · 2022-12-08..12-09· [soft-skills]
slides:none on file

Research-backed claim: a brain in positive mood is 31% more productive and a short comedy break yields about 12% more productivity. Practical fixes: remove wasteful processes, add fast feedback (CI/CD, TDD), and automate toil; Quarkus is cited as aiming for “developer joy.” Gamification can work — a contest produced 7,000 new lines of test coverage, 1,000 tests and 230 fixes for a pizza reward — but mandatory or mismeasured fun and single-person fun break psychological safety.

AI-written summary · about

  1. 0:00Intro
  2. 3:44Funniest jok in Belgium
  3. 7:27Let's talk about your career
  4. 10:42What is fun?
  5. 14:30Programming is fun
  6. 17:26Why are most of our workplaces not fun?
  7. 18:29The value of fun in the workplace
  8. 24:21Limits to fun
  9. 24:51Balance
  10. 26:52Psychological safety
  11. 28:52How to achieve fun
  12. 33:31TDD
  13. 35:27Fast feedback matters
  14. 36:42Gamification
  15. 40:33Employees are not stupid
  16. 41:18Easter eggs
  17. 44:32Failing at fun
  18. 45:12Summary
  19. 45:34Outro
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