UXDX Community Amsterdam 2019
2019-04-04
Amsterdam, Netherlands
as the organisers put it
UXDX community events in Amsterdam — upcoming and past meetups for product, design and engineering leaders.
| title | author | length |
|---|---|---|
| Prototyping at Booking.com: Lessons & Failures | Melody David, John Iseghohi | 22m |
Booking.com builds a partner site builder that syncs property data in <60s and initially ships as a lean MVP but finds 50% churn on first MVP because partners… | ||
| Mozilla Firefox: How we make sh*t Work | Mike de Boer | 28m |
Firefox claims performance parity with Chrome after Firefox 57 (Quantum) faster than Chrome and serves 330 million active users; engineering relies on Rust and… | ||
| Cross Dept Collaboration for Product Managers in a Scale Up | Abrar Akhtar | 21m |
Fundsup builds a matchmaking app — Tinder for investors — with four platforms (WordPress, iOS, Android, web) and a lean team split across in‑house and China… | ||
| You're not Netflix (Microservices, Monolith architecture) | Ronald van Rijn | 13m |
A team of five spends months building 25–30 microservices to serve five users and loses velocity; the talk shows concrete costs: eventual consistency and… | ||
| How to maintain User Focus in a Metric-Driven Environment | Stijn Eversdijk | 29m |
WeTransfer builds a new mobile product called Collect and chases a 10x user goal through downloads, growing installs fivefold in months but seeing poor… | ||
| A formula for an Experiment Driven Culture | Ruben de Boer | 22m |
A clear formula: success = chance of a winning A/B test multiplied by experiment frequency, with concrete targets and tradeoffs. Research shows 68% of… | ||
| Managing Change | Rory Madden | 18m |
Company moves from siloed projects to cross-functional product teams, exposing a release window of five months caused by a monolithic e‑commerce platform and… | ||
| Holistic approach in product design | Olga Mishyna | 13m |
Argues for changing one team at a time and shows concrete practices: fold design work into the ticketing system, invite every team member to user testing so… | ||
| What happens after the product launch? | Marcel Putina | 27m |
Product work at Degiro focuses on moving from problem to prototype to paid traction using concrete metrics and habits: run prototypes that charge customers… | ||
| Designing Social Robots | Minja Axelsson | 26m |
A life‑sized inmoov torso called Momo is 3D‑printed and assembled in about six months with open‑source software, teleoperated from the next room and pinging a… | ||
| Prototyping at Finnair | Marja Ojala | 29m |
Finnair runs prototyping across mobile, seatback IFE and onboard Wi‑Fi and shows concrete outcomes: paper sketches drive animation decisions, a QR code seat… | ||
| Team Purpose vs Company Purpose | Jori Ahvonen | 27m |
A 15–20 person cross‑functional team at Zalando reorganizes around one customer problem (shopping that feels natural), uses knowledge graphs and ontologies to… | ||
| I'm tired of arguing over product development methodologies | Jussi Ahola | 23m |
Argues that product success comes from clear principles not holy-method worship, claiming teams that prioritize shared understanding outperform strict-process… | ||
| Integrating UX and DX | Marko Klemetti | 25m |
Claim: a design system becomes the basis for organizational culture and automation enabling zero day delivery. Demo uses Sketch UI kit, a GitHub design system… | ||
| Don't Touch my Data: Design drivers for data services in banking | Fabien Fedy | 28m |
Nordea prototypes transaction-data services that turn bank records into actionable features: a Nadia wallet tracks spending, investment in Subaio identifies… | ||
| Co-creation as a prototyping method | Camila Lombana | 20m |
Claims that co-creation works as a rapid, low‑risk prototyping method and shows how: four‑day workshops at Audi’s Ingolstadt and Neckarsulm factories with ~15… | ||
| The Value of Ritual at the Crossroads of Innovation | Scott Weiss | 26m |
A team at Babbel builds an adaptive conversational product with a new coach character Baya, new visuals and an activity model that never ships; iterations rely… | ||
| Panel Talk: Integrating UX for Improved Product Development | Koos Looijesteijn, Alex Dapunt, Henning Fritzenwalder, Alessandro Sposato | 24m |
Teams report regular user testing — in-office sessions once a week or every second week and plans to build a dedicated research unit; research methods include… | ||
| UXDX | 02m | |
Claims rapid organizational change by forming a cross functional team that combines products UX dev to align people technology and processes, builds… | ||
| Designing for Unpredictable Content | Elisa Capitanio | 19m |
Storyful ingests mainstream and fringe platforms via proprietary APIs and visualizes items as cards for journalists, then discovers real problems: embeds vary… | ||
| A discussion on Team Culture. | Aidan Cunnion | 19m |
HMH runs a Dublin engineering hub of 150 engineers building the flagship learning platform ed for 50 million users K–12. Leadership launches P2P cohorts (about… | ||
| Gathering Requirements, and Rapidly Building Proof of Concepts | Tom Jordon | 14m |
Data shows two thirds of projects run over time or budget and 20% fail, so the process centers on deep customer conversations: open questions, active… | ||
| Accelerating Development using UI frameworks | Patrick Mooney | 27m |
Claim: a full‑stack design system speeds development and cuts cost by giving teams a tested, accessible foundation. Built over eight years as UI MF, maintained… | ||
| Creating Better Products Together. UX and Engineering Working in Harmony | Nikola, Macdara | 28m |
OpenJaw builds a single responsive React app by embedding engineers in low‑fi design sessions, pairing with front-end.com for UX, and running three-week… | ||
| Managing Change: Implementing The UXDX Model | Rory Madden | 18m |
Company faces 50 concurrent projects and a tangled stack that forces a four-month release cycle. The team rejects big-bang fixes (domain-driven rewrite… | ||
| nothing matches | ||