Social change and inclusive economic opportunities in the metaverse
summary
Unity builds Community Gaming Services and acquires Auto ML toxic-tone detection to automatically flag abusive behavior so multiplayer worlds stay playable, while AR/VR projects like Brianna's Garden AR/VR premiere at Tribeca and SXSW to reunite families and raise funds. Free‑to‑play growth scales users from millions toward billions, VMAs nominate six metaverse performances four featuring top artists, and NFT IPs like Jenkins expand into books, podcasts and virtual worlds showing creators monetize across formats.
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chapters (8)
- 0:00Welcome
- 2:53Metaverse era defined
- 5:23Inclusive business models
- 11:51Creator-to-consumer evolution
- 17:04Low-code platforms
- 18:27Brianna’s Garden example
- 20:58Inclusive gaming communities
- 23:50Call to action
related talks
24mNew frontiers of the Metaverse, to make inclusive places not spaces
45mPanel: Metaverse Everywhere: Distinguishing the Buzz From the Real Deal.
31mThe Promise of Metaverse and Digital Property: A New Era of Innovation
47mImagining a better world through the power of the metaverse
58mPanel: Beyond the Hype: Where Does the True Future of the Metaverse Lie?
39mLiving the Dream: How will the Metaverse Look in ten Years Time?
19mVideo Games - The Future is User-Generated.
34mMixed Reality: The Metaverse We Actually Want
