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Slush Science Pitching Finals 2017: Tommi Himberg

Talkat Slush 2017 · 2017-11-30..12-01· [creative-coding]
links:none on file
slides:none on file

Group improvisation games train whole classrooms to interact better and yield measurable changes in creativity, bonding and resilience. Teams combine cognitive neuroscience with dance and use wireless EEG, motion capture, heart‑rate monitors and eye trackers to collect data. A “great game” uses simple constraints like rolls of tape in a grid to boost group creativity; a rhythm battle forces synchrony and increases liking and tolerance to disruption. Methods scale outside the lab and show quantifiable effects.

AI-written summary · about

  1. 0:00Start
  2. 0:13ATTENTION DEFICITS
  3. 0:25USUAL APPROACH
  4. 0:42OUR APPROACH
  5. 2:10RHYTHM BATTLE
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